Gravity flips, dash refills, glitch shadows and campaign racing. See the modes, customization and controls, with demo and full-game availability below.
FULL GAME / CAMPAIGN RACING
RUNTIME Multiplayer
Race through campaign chapters with 2–4 players. Host an online lobby or play locally on the same PC.
The host chooses a chapter range. Each chapter awards points for finishing positions, with scores carried into the next chapter.
Online lobbies
2–4 racers, one player per PC. Find or host a lobby.
Local play
2–4 players on one PC. Choose the chapter range and ready up.
RUNTIME Multiplayer races across campaign chapters. Two-player Duels use separate Race courses; Time Trials and the RUNTIME timed campaign are solo modes.
Full game only. This mode is locked in the demo. Multiplayer testing and refinement are ongoing.
RUNTIME MULTIPLAYER / EXISTING C542 DEVELOPMENT UIFull size ↗
01 / THE MOVES THAT MAKE THE RUN
Movement
Gravity orbs
Hit a gravity orb and turn the ceiling into your route. Read the space above you, make the flip and carry the sequence forward.
Gravity-orb routes are included in the demo. Full-game Polarity Time Trial pictured.
A glitch shadow can break free of its wall and give chase. You can’t fight it. Keep moving, find an opening and put the room between you and its reach.
Glitch-shadow encounters are included in the demo. Full-game scene pictured.
Place the platforms, set the hazards and decide where the next dash goes.
The editor canvas
Start with a template or a new draft. Select and move objects, resize geometry, duplicate a section and use grid snapping to line up the route. Undo and redo are built in.
Full game only. The editor and Explore Levels are locked in the demo. Images below are existing development captures, not fresh screenshots of the latest build.
AUTHORING CANVAS / EARLIER C205 DEVELOPMENT UIFull size ↗
Walls
Kill zones
Dash crystals
Gravity gates
Checkpoints
Spawn
Finish
Gravity gates
Plan a route that switches between floor and ceiling. Place the gate where the next landing needs the flip.
Dash refills
Space dash crystals across a gap to build a chain of midair moves.
Checkpoints
Break a longer hazard course into sections, with a spawn and finish defining the run.
Save and Playtest
Save a local copy, try the route in Playtest and return to the draft to adjust it. Local playtests do not count as official campaign records.
Steam Workshop
Prepare to Share validates the level before upload. The in-game Explore Levels browser supports online discovery, subscriptions and installed Workshop levels. Steam is required for Workshop features.
EDITOR HUB / EXISTING DEVELOPMENT UIFull size ↗WORKSHOP BROWSER / EARLIER C438 DEVELOPMENT UIFull size ↗
Workshop browser results and sample level titles shown are from that development capture. They do not represent the current public catalogue.
04 / KNOW WHAT YOU’RE JUMPING INTO
Demo and full game
The demo is available on Steam. The full game remains in development.
Features available in the public demo and planned full game
Inside RUNTIME
Free demo
Full game
Campaign
4 chapters
10 chapters
Gravity, shadows & dash/refill movement
Included
Included
Standard Race courses
2 courses
2 courses
RUNTIME Multiplayer
Locked
2–4 campaign racers
Collection
Starter selection
Full collection & unlocks
Time Trials & solo RUNTIME
Previews; play locked
Included
Full-game achievements & level editor
Locked
Included
Full-game features shown are development previews. Multiplayer testing and refinement are ongoing.
Keyboard rebinding. Controller play. Reduced Effects in the game’s settings.
Keyboard & mouse for menus and keyboard movement. Xbox controllers and compatible gamepads. PlayStation controllers through Steam Input.
Steam Deck compatibility is developer-reported. No Steam Deck Verified certification is claimed. Physical device support details should be checked on Steam.